Quake

Quake – The Tremor of S.H.I.E.L.D.

Champion Breakdown

About Quake

Character Class: Science

Brief Overview: Daisy Johnson, known as Quake, is an Inhuman with the extraordinary ability to generate powerful seismic waves. Trained by Nick Fury and backed by S.H.I.E.L.D., Quake's pinpoint control over her tremor-inducing powers makes her a formidable force on the battlefield. With skills in Evade, Concussion, and Stun, she is a tactical master in weakening opponents while avoiding damage.

Quake Origin: Originally from Marvel Comics, Quake's character was introduced as an agent of S.H.I.E.L.D. With significant appearances in both Marvel TV and comic book lines, her inclusion in Marvel Contest of Champions (MCoC) is meant to harness her unique seismic abilities in a strategic combat scenario.

Lore Background

Quake History: Daisy Johnson’s seismic powers were awakened through her Inhuman lineage, inherited from her mother. After catching the attention of S.H.I.E.L.D., she was mentored by Nick Fury, who saw potential in her devastating capabilities. Significant moments defining Quake include her fierce battles alongside S.H.I.E.L.D. agents against various threats and her journey to control her formidable powers.

Personality Traits: Quake is determined, disciplined, and fiercely loyal. Her tactical mind and resilience make her a capable leader and a calculated fighter. These traits reflect in her gameplay as she uses her seismic abilities strategically to control the flow of combat.

Quake's Gameplay Mechanics

Basic Abilities: Evade, Concussion, Stun
Quake’s gameplay revolves around controlling the battlefield using her seismic abilities. Her focus is on avoiding attacks and reducing her opponent's effectiveness through Concussion and Stun.

Light, Medium, and Heavy Attacks:

  • Light Attacks: Quick strikes that build her combo quickly.
  • Medium Attacks: Slightly stronger hits that maintain pressure.
  • Heavy Attacks: Begin her unique Earthquake ability, dealing sustained damage over time.

Passive and Active Basic Abilities:

  • Evade: Automatically dodges basic attacks while the opponent is under Concussion.
  • Concussion: Reduces the opponent’s Ability Accuracy by 100%.
  • Aftershock: Deals significant Physical Damage and has a chance to Stun the opponent.

Special Attacks:

  1. Special 1: Compression Wave - Adds 2 points to the Aftershock Scale, boosting her ability to Stun the opponent.
  2. Special 2: Propulsion Pulse - Adds 3 points to the Aftershock Scale and inflicts Concussion, ensuring her opponent's abilities are hindered for 5 seconds.
  3. Special 3: Epicenter - Adds 6 points to the Aftershock Scale and guarantees a 3-second Stun, providing a window for heavy damage.

Signature Ability: Ricochet Pulse

  • Quake blocks an additional 30.1% damage and redirects it back to the opponent as a pulse of Physical Damage. Activating her signature ability significantly boosts her defensive capabilities and reflects damage back, making her even harder to defeat.

Strategy and Playstyle

General Strategy: Utilize Quake’s Heavy Attacks to initiate the Earthquake ability while avoiding enemy strikes through Evade. Focus on building the Aftershock Scale to maximize Stun periods and damage output.

Advanced Techniques: Master the timing of her Heavy Attacks to ensure continuous pressure and control over the opponent. Utilize Special Attacks to add points to the Aftershock Scale strategically, maximizing damage bursts and Stun opportunities.

Mastery Tips

Skill Mastery: Core masteries like Petrify, Stupefy, and Pacify will enhance Quake’s Concussion and Stun effects. Offensively geared masteries like Courage, Glass Cannon, and Greater Strength will amplify her attack power, making her more lethal.

Team Composition: Quake benefits from being part of a team that enhances Ability Accuracy and Critical Rating. Pairing her with champions that have synergy bonuses will maximize her potential on the battlefield.

Synergy Bonuses:

  1. Enemies: Iron Patriot, Crossbones - All Champions gain +155 Critical Rating.
  2. S.H.I.E.L.D. Agents: Hawkeye - All Champions gain +10% Ability Accuracy.
  3. S.H.I.E.L.D. Clearance (Unique Synergy): Black Widow - Quake and Black Widow gain +15% Ability Accuracy, Duration, and Potency.
  4. Rivals: Karnak, Black Bolt - All Champions gain +115 Critical Rating.

Countering Quake

Counter Tactics: Exploit nodes and champions with True Strike to prevent Quake from evading. Timing attacks between her Earthquake charges will reduce her utility and pressure.

Quake Counters:

  1. Karnak: With True Strike, Karnak bypasses Quake's Evade, rendering her defensive tactics ineffective.
  2. Black Widow (Deadly Origin): She can reduce Quake's Ability Accuracy, minimizing the effectiveness of Quake’s Concussion and Stun.

Conclusion

Final Thoughts: Quake’s unique control over seismic waves, combined with her Evade and Concussion abilities, makes her a strategic powerhouse in MCoC. Her gameplay demands precision and timing, rewarding skilled players with massive damage potential and battlefield control.

Encouragement to Experiment: Players should experiment with Quake, tweaking masteries and team compositions to find the perfect strategy that maximizes her potential. Her nuanced mechanics provide a rewarding challenge for those who master her seismic abilities.