Thing – The Unmovable Powerhouse of the Fantastic Four

Champion Breakdown

About Thing

Character Class: Science

Brief Overview: Benjamin Grimm, better known as "Thing," is a formidable force in Marvel Contest of Champions. With his rock-like hide and colossal strength, Thing boasts impressive durability and a unique set of defensive abilities that make him a tough opponent to crack. His skill set revolves around accumulating Rock Stacks and using them to bolster his defense and offense, making it indeed "clobberin' time!"

Thing Origin: Thing's origin story begins with a cosmic irradiation event during a starship expedition led by Reed Richards, granting him and his compatriots extraordinary powers. Ben transformed into the resilient, rock-covered powerhouse we now know as Thing, and he became a vital member of the Fantastic Four upon their return to Earth.

Lore Background

Thing History: Throughout his extensive Marvel Comics trajectory, Thing has been a central figure to the Fantastic Four, participating in countless battles to protect humanity. His most defining moment was during the eventful space mission that altered his life forever. Thing's profound bond with his team and his undeterred spirit even in the face of adversity is mirrored in his in-game persona.

Personality Traits: Known for his gruff exterior but enduring loyalty, Thing’s unyielding spirit stands tall in battles. His perseverance and protective nature make him a steadfast defender, mirroring his playstyle that focuses heavily on durability and resilience.

Thing's Gameplay Mechanics

Basic Abilities: Rock Stacks, Fury, Weakness, Stun

Basic Attacks and Moves:

  • Strengths: Immune to Nullify, Fate Seal, and Stagger. Exceptionally high damage resistance.
  • Weaknesses: Susceptible to champions that can frequently apply Bleed, reducing his Rock Stacks.


  • Light Attacks: Swift strikes utilizing Thing’s robust fists, essential for generating Rock Stacks.
  • Medium Attacks: Powerful punches that come handy in chaining combos and maintaining pressure.
  • Heavy Attacks: Slams the ground causing massive damage, and essential for activating his Signature Ability, Unbreakable Spirit, which heavily reduces damage.

Passive and Active Basic Abilities:

  • Passive:
    • Immune to Bleed, Shock, Armor Break, Armor Shattered, Nullify, Stagger, and Fate Seal effects.
    • Generate 1 Rock Stack when Struck or Blocking a Hit, and 4 additional Rock Stacks with a Well-Timed Block.
  • Active:
    • For each Rock Stack, increases Physical and Energy Resistance by +143.62.
    • Gaining Fury from Rock Stacks expiry which boosts his attack.

Special Attacks:

  1. Special 1: Fists of Stone - Increases damage based on Rock Stacks. At 15 stacks, becomes Unblockable, and at 20 stacks, inflicts Weakness.
  2. Special 2: Rush Down - Inflicts Stagger preventing the opponent’s next buff. At 15 stacks, becomes Unblockable, and at 20 stacks, stuns the opponent.
  3. Special 3: It’s Clobberin’ Time! - Unblockable and Unstoppable for 8 seconds. Gains Passive Fury at 15 stacks, with all Fury effects becoming +100% stronger at 20 stacks.

Signature Ability:

  • Unbreakable Spirit: Activates Protection reducing damage by up to 70% plus +1% for each Rock Stack, for 5 seconds. This ability can nullify huge bursts of damage, automatically triggering if Thing is stunned or would take an extreme hit.

Strategy and Playstyle

General Strategy: Utilize Thing’s Rock Stacks to bolster his defense and generate Fury passives. Aim to build Rock Stacks quickly through well-timed blocks and ensure Special Attacks land when at 15 or 20 stacks to maximize their impact.

Advanced Techniques: Mastering the timing for Special Attacks, particularly hitting 15 or 20 Rock Stacks for maximum offensive and defensive benefits. Timing heavy attacks to activate Protection when expecting high burst damage.

Mastery Tips

Skill Mastery: Focus on enhancing Thing’s natural durability and offense with well-timed blocks and maximizing Fury generation from expiring Rock Stacks.

Team Composition: Synergize Thing with other Fantastic Four members for additional bonuses, or with champions like Korg and The Champion to amplify his defensive and offensive abilities.

Synergy Bonuses:

  1. The Brave and the Boulder: With Mister Fantastic, Invisible Woman, Human Torch - Enhances the first hit of Special Attack 1, doubling its effect with full synergy.
  2. Passive Aggressive: With Human Torch - Converts additional Rock Stacks into Passive Fury when at max Rock Stacks.
  3. School of Hard Rocks: With Korg - Increases efficacy of Fury effects and boosts Korg’s starting Rock Shield charges.
  4. Worthy Opponent: With The Champion - Grants Indestructibility when health reaches 1, increasing future Fury gains.

Countering Thing

Counter Tactics: Utilize champions that can frequently and repeatedly apply Bleed to keep Thing’s Rock Stacks low. Focus on champions who can avoid his Unstoppable and Fury build-up mechanics.

Thing Counters:

  1. Archangel: Bleeds can reduce Thing’s Rock Stacks, diminishing his durability and preventing Fury buildup.
  2. Nick Fury: Constant bleeding potential keeps Thing’s defenses in check.
  3. Black Widow (Claire Voyant): Can nullify buffs and apply constant Bleeds with her curses.


Final Thoughts: Thing stands as an indomitable force with his immense resilience and tactical use of Rock Stacks, making him an exceptional defender and powerful threat. His combination of offensive and defensive capabilities makes him a stellar addition to any roster.

Encouragement to Experiment: Players are encouraged to explore Thing’s unique mechanics, balancing between building Rock Stacks and strategically using Special Attacks to fully leverage his power. Experiment with team compositions to maximize his potential and find new ways to keep it clobberin’ time!

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